Secrets in the Wilderness:
Secrets in the Wilderness are special encounters, events, discoveries, phenomenons, Etc., which occur anywhere, and at any time. The majority of the Secrets in the Wilderness experienced are desirable, but not all. Some are designed to create challenges. At times, they can be deadly.
# of checks per 24 hours - : 1
% chance per check ------ : 1%
Note: There will be a 2% chance to find a secret in the wilderness if that is what is beeing searched for. This will decrease travel-time to 10% movement progress per day, but can be rewarding.
Game Mater:
Check for Secrets in the Wilderness only once for a group (not once for each member in the group). Only do separate checks for individuals who stray outside of visual and hearing range of the company when you have to do a separate encounter check for that individual.
Do not check for Secrets in the Wilderness for pets and steeds, unless a player is actually playing that pet or steed as a character.
Roll on the following chart to know what the general Secret in the Wilderness found is. ALL Secrets in The Wilderness found are mainly generalized. Game Master: You can imblish on these occurances. Have fun with this (players love this kind of thing).
%Roll: Secrets in the Wilderness results:
01-02: Find a Castle
03-05: Dream Quest
06-07: Random dead creature
08-13: Container of coins
14-15: Gate found *
16-18: Chest found
19-27: Treasure item found
28-32: Steel boulder found
34-35: Runed Stone
36-40: Map Find
41-42: Book Find
43-44: Glorisous Dream
45-46: Magical Cloud
47: Ominous Mist
48-49: Lair Find
50: Company Remains
51: Scroll Find
52: Crown/Tiara Find
53: Statue Find
54: City Discovery
55-60: Structure Find
62: Herald Abode
63-64: Creature Skull
65-68: Random Corpse
69-71: Magical Force Barrier
72: Shining Light
73: Illumination
74-76: Magical Pool
77: Magical Cavern
78-79: Gift of Change
80-81: Gift of Speed
82: Wishful Thinking
83-84: Evolution of Strength
85-86: Enlightened Vocabulary
87: Blessed Cure
88: War Plans
89: Living Forest
90: Clouded Water
91-92: Secret Hiding Place
94: Fused Treasure
95: ORACLE
97-99: Company Remains
00: Find Herald’s temporary abode